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Re: runtime header structure
- To: cygwin at sources dot redhat dot com
- Subject: Re: runtime header structure
- From: "Paul Garceau" <pgarceau at teleport dot com>
- Date: Tue, 1 Aug 2000 18:22:34 -0800
- Organization: New Dawn Productions
- References: <3986F8DA.11182.C44B33@localhost>; from pgarceau@teleport.com on Tue, Aug 01, 2000 at 04:20:42PM -0800
- Reply-to: Paul Garceau <pgarceau at teleport dot com>
On 1 Aug 2000, at 20:46, the Illustrious Chris Faylor wrote:
> On Tue, Aug 01, 2000 at 04:20:42PM -0800, Paul Garceau wrote: >Hi
> folks, > > Please, forgive the newbie nature of this question.
> > > I am in the process of porting a rendering engine for
> Cygwin. > Primarily, the purpose is to allow multiple development
> >environment support for the rendering engine in question
> >(CrystalSpace). > > Currently I am working on porting a Cygwin
> version of a >DirectX 3 (NT4) version of CrystalSpace. > > In
> reviewing the header structure (/usr), I couldn't help but
> >notice that there were apparently duplicate headers involved. >
> > On the one level, I see "usr/i686-pc-cygwin/include" and I
> >also see "usr/include".
>
> /usr/i686-pc-cygwin/... is obsolete. The "old" version of setup
> used to delete this directory if it could, but this code is
> currently missing from DJ's version of setup.exe.
>
> > Since I am attempting to integrate a new, NT4 based API, which
> >of the directories (usr/include, usr/i686-pc-cygwin/include, or
> >other) is the recommended location for new headers?
>
> /usr/local/include would be the preferred place to put new
> headers. You shouldn't be polluting the "standard" locations with
> your changes.
Thanks for the clarification.
Peace,
Paul G.
>
> cgf
>
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